Practical Design Systems: From Component Library to Team Standards
A design system is not a UI Kit, but a way of working that keeps teams consistent and collaborates efficiently.
What is a Design System
A design system (Design System) is a complete set of standards and reusable components used to manage large-scale design work. It comprises three core parts:
- Design Principles: Values that guide design decisions
- Component Library: A collection of reusable UI elements
- Specification Documentation: Usage rules and best practices
Design System vs. Component Library vs. Style Guide
| Dimension | Style Guide | Component Library | Design System |
|---|---|---|---|
| Scope | Colors, fonts, spacing | UI component collection | Principles + Components + Specifications + Tools |
| Goal | Visual consistency | Development efficiency | Team collaboration consistency |
| Maintenance | Static documentation | Code repository | Continuously evolving ecosystem |
Steps to Building a Design System
Step One: Design Tokens
Design tokens are the atomic units of a design system, defining the most basic visual attributes:
Color System:
Primary: #206BE7 (品牌主色)
Secondary: #6C757D (辅助色)
Success: #28A745 (成功)
Warning: #FFC107 (警告)
Danger: #DC3545 (错误)
Typography System:
标题 H1: 24px / 1.3 / Bold
标题 H2: 20px / 1.3 / Bold
标题 H3: 18px / 1.4 / SemiBold
正文: 16px / 1.6 / Regular
辅助文字: 14px / 1.5 / Regular
注释: 12px / 1.5 / Regular
Spacing System (based on 4px grid):
xs: 4px (紧凑间距)
sm: 8px (元素内间距)
md: 16px (元素间距)
lg: 24px (区块间距)
xl: 32px (大区块间距)
xxl: 48px (页面级间距)
Step Two: Basic Components
Start with the most commonly used components and gradually expand:
Button:
- Primary Button: The single main action on a page
- Secondary Button: Auxiliary action
- Text Button: The lightest action
- Danger Button: Irreversible action
Each button needs to define: default state, hover state, pressed state, disabled state, loading state.
Form Components:
- Input: Single-line text, multi-line text
- Select: Dropdown selection, multi-select
- Switch: Boolean toggle
- Radio / Checkbox
Feedback Components:
- Toast / Message
- Dialog / Modal
- Notification
- Loading / Skeleton
Step Three: Composite Components
Build more complex UI modules based on basic components:
- Table: Sorting, filtering, pagination
- Form: Validation, layout, linkage
- Navigation: Sidebar, breadcrumbs, tabs
- Card: Card templates for different content types
Step Four: Page Templates
Layout frameworks for common pages:
- List Page: Search + Filter + List + Pagination
- Detail Page: Header information + Content area + Action bar
- Form Page: Step indicator + Form content + Submission area
- Dashboard: Data overview + Charts + Quick actions
Component Design Principles
Principle One: Single Responsibility
Each component should do one thing and do it well. Avoid stuffing multiple functionalities into one component.
Principle Two: Composability
Components should be freely combinable to build complex interfaces like LEGO bricks.
Principle Three: Configurability
Control component variants through properties (Props) rather than creating multiple similar components:
Button
├── type: primary | secondary | text | danger
├── size: small | medium | large
├── loading: true | false
├── disabled: true | false
└── icon: 可选图标
Principle Four: Accessibility First
- All interactive components support keyboard operation
- Provide ARIA labels
- Color contrast meets WCAG standards
- Convey information not solely by color
Team Collaboration Standards
Naming Conventions
Consistent naming makes team communication more efficient:
- Component Naming: Use PascalCase, e.g.,
SearchBar,UserCard - State Naming: Use adjectives, e.g.,
active,disabled,loading - Size Naming: Use T-shirt sizes, e.g.,
sm,md,lg
Design Handoff Checklist
When designers hand off to developers, it should include:
- [ ] Complete design mockups (including all states)
- [ ] Specification documentation (spacing, colors, fonts)
- [ ] Interaction specifications (animations, transitions, gestures)
- [ ] Exception states (empty data, error, loading)
- [ ] Responsive adaptation plan
Version Management
Design systems require version management:
- Major: Breaking changes, such as component API changes
- Minor: New components or features
- Patch: Bug fixes, minor style adjustments
Recommended Design System References
| Design System | Company | Features |
|---|---|---|
| Material Design | Comprehensive, standardized, cross-platform | |
| Human Interface Guidelines | Apple | Refined, platform-native |
| Ant Design | Ant Group | Enterprise-grade, rich components |
| Arco Design | ByteDance | Modern, flexible |
| Semi Design | Douyin | Strong theme customization capabilities |
In Conclusion
A design system is a continuously evolving product, not a one-time project. Start small, first address the team's most pressing consistency issues, then gradually expand. Remember: a simple system used by the team is far more valuable than a perfect but unused complex system.
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