rocketmq Quick Start
Refer to our various configurations (podman) for installation instructions.
Concept Introduction
RocketMQ is a distributed messaging middleware open-sourced by Alibaba and an Apache top-level project. Its core components are:
- NameServer: Service discovery and routing
- Broker: Message storage, delivery, and fetching
- Producer: Message producer (sends messages)
- Consumer: Message consumer (subscribes to and consumes messages)
- Topic/Tag: Used for message grouping and filtering
Producer-Consumer Model: The Producer sends messages to a Topic; the Broker persists them and makes them available for the Consumer to fetch; the Consumer consumes messages in either cluster or broadcast mode.
Code examples in this chapter use Go (pseudocode/illustration). Method names may vary slightly across different SDKs; please refer to the actual version.
Categorized by Sending Characteristics
1. Synchronous Sending
Synchronous sending waits for the Broker to return the sending result, suitable for scenarios requiring high reliability (e.g., placing an order, creating an order event).
// 同步发送
msg := rocketmq.NewMessage("OrderTopic", []byte("order-created"))
res, err := producer.SendSync(context.Background(), msg)
if err != nil {
// 失败处理/重试
}
log.Printf("SendOK: %v", res)
2. Asynchronous Sending
Asynchronous sending does not block the main thread; results are obtained via callbacks. It is suitable for scenarios with long call chains or high throughput requirements.
// 异步发送
msg := rocketmq.NewMessage("LogTopic", []byte("user-action"))
producer.SendAsync(context.Background(), msg, func(res *SendResult, err error) {
if err != nil {
// 记录失败,后续重试
return
}
log.Printf("AsyncSendOK: %v", res)
})
3. One-Way Sending (OneWay)
One-way sending only attempts to send messages on a "best-effort" basis without caring about the result. It is suitable for scenarios with low reliability requirements, such as log collection and event tracking.
// 单向发送
_ = producer.SendOneWay(context.Background(), rocketmq.NewMessage("TraceTopic", []byte("trace")))
Categorized by Functional Characteristics
1. Normal Messages (Subscription)
The most common publish/subscribe model. Consumers can adopt either cluster mode (load balancing) or broadcast mode (each consumer receives the message).
// 消费者订阅普通消息
consumer.Subscribe("OrderTopic", rocketmq.FilterByTag("created"), func(msg *MessageExt) ConsumeResult {
// 幂等处理
// 业务逻辑...
return ConsumeSuccess
})
Key points:
- Idempotency: Use a unique business key or a deduplication table to avoid duplicate consumption.
- Retries and Dead-Letter Queues (DLQ): Failed messages are retried, and if they exceed a threshold, they enter the DLQ.
2. Sequential Messages
Sequential messages are divided into global order and partitioned order. A common practice is to route messages with the same business key (e.g., order ID) to the same queue, ensuring that messages for the "same order" are processed in order.
// 生产者按业务键选择队列(示意)
shardingKey := orderID
msg := rocketmq.NewMessage("OrderSeqTopic", []byte("status-changed"))
msg.WithShardingKey(shardingKey)
_, _ = producer.SendSync(ctx, msg)
Note: To ensure that messages with the same business key land in the same queue, consumers typically process them in a single thread or serially per queue.
3. Delayed Messages (Scheduled/Delayed)
Used to deliver messages to consumers after a specified time, for example, "order timeout cancellation" or "check payment result later".
// 发送 30s 后可见的延时消息(不同 SDK 可用 delayLevel 或 deliverTime)
msg := rocketmq.NewMessage("DelayTopic", []byte("close-order"))
msg.SetDelay(time.Second * 30)
_, _ = producer.SendSync(ctx, msg)
Practice key points:
- Appropriate delay level/absolute delivery time
- Consumer still needs idempotency and compensation
4. Transactional Messages (Distributed Transactions)
Used to ensure eventual consistency of "local transaction + message". Flow: Send half message → Execute local transaction → Commit/Rollback based on result; if the Broker does not receive confirmation, it will check the business status.
sequenceDiagram
participant P as Producer
participant MQ as RocketMQ
participant DB as LocalDB
P->>MQ: Send half message
P->>DB: Execute local transaction
alt Success
P->>MQ: Commit
MQ->>C: Deliver formal message
else Failure
P->>MQ: Rollback
end
MQ->>P: Check unconfirmed transactions
For more details, refer to the "Transactional Messages" and "TCC/Local Message Table" sections in 013.md of this repository.
Producer and Consumer Quick Example
// Producer Initialization (illustration)
producer, _ := rocketmq.NewProducer(rocketmq.ProducerConfig{
NameServer: []string{"127.0.0.1:9876"},
Group: "demo-producer-group",
})
defer producer.Shutdown()
// Consumer Initialization (illustration)
consumer, _ := rocketmq.NewPushConsumer(rocketmq.ConsumerConfig{
NameServer: []string{"127.0.0.1:9876"},
Group: "demo-consumer-group",
Model: rocketmq.Clustering, // or Broadcasting
})
defer consumer.Shutdown()
Advantages of Distributed Transactional Messages
- Decoupling: Upstream and downstream collaborate through events, reducing tight coupling.
- Elasticity and Scalability: Asynchronous peak shaving, supporting high concurrency.
- Reliability: Message persistence, retry/reconciliation on failure.
- Eventual Consistency: Achieved through compensation and callbacks under AP trade-offs.
Applicable scenarios: Order creation/payment, inventory deduction, points/coupon distribution, fund accounting, status synchronization, etc.
Common Practice Recommendations
- Consumer idempotency: Unique business key, deduplication table, optimistic lock.
- Failure retry and Dead-Letter Queue (DLQ) configuration.
- Monitoring and alerting: Backlog, failure rate, latency.
- Combine with delayed messages to implement "timeout closure/callback".
- Transactional messages should only be used in critical paths; for others, use local message tables or best-effort notification.
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